




Deeply inspired by Princess Mononoke and Berber culture, I wanted to create a character that reminds of San but taking place in desert, protecting the mythical city of Zerzura. Through this project learned a lot as it was my first realistic character. I would like to thank my fellow students, David Blaya, David Guardado, my professor, Manuél Mané and of course Eirini Fotiadi Efstathiou who trusted me with creating a digital version of her. I used ZBrush to sculpt the base model and armor and Marvelous Designer for the clothes. UV unwrapping in Maya and baking in Marmoset. I textured the skin in Mari and the equipment in Substance Painter. Dreadlocks were created with XGen. Finally, it was rendered with Arnold.